Here's an update of my progress:
- 150 CPU Opcodes are now emulated. I've bug fixed quite a few existing ones, and corrected various errors.
- 64x32 tilemaps now display correctly
- Tilemap scrolling implemented
- Automatic joypad reading implemented
- SPU skipper implemented (Fakes the sound processor for now)
The result of all this is that a handful of new PD demos are working, and the following commericial ROMs are displaying some graphics:


Currently, these do not run any further due to unimplemented opcodes. Still, I'm on the right track...
